theliquidfire.com Report : Visit Site


  • Ranking Alexa Global: # 2,031,321

    Server:Apache...

    The main IP address: 198.136.49.194,Your server United States,Orlando ISP:HostDime.com Inc.  TLD:com CountryCode:US

    The description :game programming blog...

    This report updates in 22-Sep-2018

Created Date:2003-08-17
Changed Date:2018-08-02

Technical data of the theliquidfire.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host theliquidfire.com. Currently, hosted in United States and its service provider is HostDime.com Inc. .

Latitude: 28.541507720947
Longitude: -81.374137878418
Country: United States (US)
City: Orlando
Region: Florida
ISP: HostDime.com Inc.

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

Content-Length:37734
Server:Apache
Connection:close
Link:; rel="https://api.w.org/", ; rel=shortlink
Date:Sat, 22 Sep 2018 07:00:57 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:ns13.nixihost.com. nixihost.abusenoc.com. 2017081103 86400 7200 3600000 86400
txt:"v=spf1 +a +mx +ip4:198.136.49.194 ~all"
ns:ns13.nixihost.com.
ns14.nixihost.com.
ipv4:IP:198.136.49.194
ASN:33182
OWNER:DIMENOC - HostDime.com, Inc., US
Country:US
mx:MX preference = 0, mail exchanger = theliquidfire.com.

HtmlToText

skip to content the liquid fire game programming blog menu home about forum license projects tutorials machine learning june 29, 2018 june 30, 2018 ~ admin ~ 2 comments you may have noticed things have been quiet here recently. the reason is that i have been hard at work trying to learn new things myself. machine learning is to blame for my currently distracted state, but if you haven’t looked into it, perhaps i can help you catch the bug too. continue reading → scriptable objects april 16, 2018 ~ admin ~ 2 comments scriptable objects are a special type of data object in unity. they have several important benefits but may not work ideally for every scenario. in this lesson we will cover what they are and how to use them. continue reading → spritekit – anchors & safe area march 5, 2018 ~ admin ~ 4 comments i’m still on my spritekit journey and am ready to tackle a few more hurdles. primarily, these include making some easy and reusable code to allow me to place one node relative to another. we will then expand on this solution to help us place one node relative to the screen’s edges. finally, this solution will also show how to handle the “safe area” you’ll see on an iphone x. continue reading → core data ecs february 27, 2018 ~ admin ~ leave a comment as a native ios developer i have found a wide range of amazing tools and libraries that are freely available. some of this is designed toward a specific end goal, but much of it is very flexible and could even be used for a variety of purposes including game development. with this in mind, i decided to explore what an entity component system (ecs) might look like when backed by core data. so far i am enjoying the results, and welcome you to try it for yourself. continue reading → make a ccg – json february 19, 2018 ~ admin ~ 11 comments in the previous lesson i hard-coded a demo deck of cards. this wasn’t “necessary” because of my architectural choices. it was merely a simple placeholder which didn’t require me to commit to any kind of data store or structure. still, to help avoid any confusion, i decided i would go ahead and provide an example post that shows how the same deck could have been created with some sort of asset – in this case a json file. continue reading → spritekit tile maps intro february 12, 2018 ~ admin ~ leave a comment a lot of sprite games include tiled backgrounds. tile maps are a special tool which allow the creation of these backgrounds without needing large arrays of nodes, which could otherwise potentially cripple your game’s performance. this post will provide a quick overview for tile maps and features including: tile animations, tile variations, 8-way adjacency groups, custom adjacency groups, and a tile definition’s user data. continue reading → make a ccg – spells & abilities february 5, 2018 ~ admin ~ 3 comments any card can have special abilities – by this i mean that it can cause one or more of our “game actions” to trigger based on special criteria. spell cards are unique in that they must have at least one ability in order to serve a purpose. in this lesson, we will begin implementing spells, and by necessity, will also create an ability system that we can apply to our other cards as well. continue reading → make a ccg – targeting january 29, 2018 ~ admin ~ 7 comments many cards require a “target” as part of their play requirements. for example, a spell might heal an injured ally, or a minion’s battlecry ability may deal damage to an opponent. sometimes the target(s) can be chosen automatically, and other times they require the user to manually pick. in this lesson we will begin the process of supporting manually targeted play actions. continue reading → spritekit recipe – custom scale mode january 22, 2018 ~ admin ~ 2 comments one of the first learning hurdles encountered with spritekit comes when determining how to get the contents from a scene to display as expected on various devices, each with their own resolution and aspect ratios. we will review a scene’s scalemode property as a built-in solution that may work for some projects. then, we will build a custom solution to overcome the limitiations we were otherwise stuck with. continue reading → make a ccg – taunt january 8, 2018 ~ admin ~ 6 comments while a card’s stats such as cost, attack, and hit points can add a lot of strategy to how you build your deck, its set of abilities may impact your strategy even more. in this lesson we will add a new ability to our minion cards called taunt, so that whenever it appears on the battlefield, the enemy must attack it before it can attack non-taunt minions. continue reading → posts navigation previous search for: recent posts machine learning scriptable objects spritekit – anchors & safe area core data ecs make a ccg – json recent comments mike on tactics rpg ability area of effect admin on tactics rpg anchored ui bingo.com.pogo on tactics rpg anchored ui admin on tactics rpg ability area of effect mike on tactics rpg ability area of effect archives june 2018 april 2018 march 2018 february 2018 january 2018 december 2017 november 2017 october 2017 september 2017 august 2017 june 2017 may 2017 april 2017 march 2017 february 2017 december 2016 november 2016 october 2016 september 2016 may 2016 february 2016 december 2015 november 2015 october 2015 september 2015 august 2015 july 2015 june 2015 may 2015 april 2015 march 2015 february 2015 january 2015 december 2014 categories advanced beginner ccg intermediate projects tactics rpg text rpg tic tac toe tools uncategorized unofficial pokemon board game meta log in entries rss comments rss wordpress.org subscribe to blog via email enter your email address to subscribe to this blog and receive notifications of new posts by email. join 16 other subscribers email address proudly powered by wordpress ~ theme: penscratch by wordpress.com .

URL analysis for theliquidfire.com


http://theliquidfire.com/category/projects/
http://theliquidfire.com/2016/02/
http://theliquidfire.com/2018/01/29/make-a-ccg-targeting/
http://theliquidfire.com/2017/02/
http://theliquidfire.com/feed/
http://theliquidfire.com/2018/02/05/make-a-ccg-spells-abilities/
http://theliquidfire.com/2018/04/
http://theliquidfire.com/2015/05/
http://theliquidfire.com/tutorials/
http://theliquidfire.com/2015/11/
http://theliquidfire.com/2015/08/31/tactics-rpg-ability-area-of-effect/#comment-10509
http://theliquidfire.com/about/
http://theliquidfire.com/2018/02/12/spritekit-tile-maps-intro/
http://theliquidfire.com/2018/02/19/make-a-ccg-json/
http://theliquidfire.com/2017/03/

Whois Information


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Domain Name: THELIQUIDFIRE.COM
Registry Domain ID: 102193631_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.domain.com
Registrar URL: http://www.domain.com
Updated Date: 2018-08-02T14:40:15Z
Creation Date: 2003-08-17T16:26:15Z
Registry Expiry Date: 2019-08-17T16:26:15Z
Registrar: Domain.com, LLC
Registrar IANA ID: 886
Registrar Abuse Contact Email: [email protected]
Registrar Abuse Contact Phone: 602-226-2389
Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Name Server: NS13.NIXIHOST.COM
Name Server: NS14.NIXIHOST.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2019-02-13T03:27:31Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

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The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR Domain.com, LLC

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =theliquidfire.com

  PORT 43

  TYPE domain

DOMAIN

  NAME theliquidfire.com

  CHANGED 2018-08-02

  CREATED 2003-08-17

STATUS
clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
clientTransferProhibited https://icann.org/epp#clientTransferProhibited
clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited

NSERVER

  NS13.NIXIHOST.COM 198.136.49.195

  NS14.NIXIHOST.COM 198.136.49.196

  REGISTERED yes

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